August 1, 2016

Presentation Schedule

Session 1 9:10 AM- 10:00 AM
   
Room: 203 Let's Get "Edgaged!"
  Kirsten Burke Smith, Lockport CSD
  Engagement with edtech is the first step to increasing your instructional game. Based upon what tools we have at our fingers, the possibilities for providing a 21st century learning environment are endless. Every teacher has something to offer: whether you are at the start and wondering the first step to take in incorporating educational technology in your classroom, or if you are a tech-savvy guru! Ms. Kirsten Smith will share some of her favorite tools for integrating tech and increasing student engagement, then will facilitate a group discussion/brainstorming session on how to take your edtech to the next level. All disciplines are welcome.
   
Room: 205 An Alternative to the 2-Column Proof
  Eric Bray, The Gow School
  An important topic for traditional Geometry instruction is the concept of "proof." At the Gow School, Eric has developed a structured way for writing proofs as a paragraph (or series of paragraphs), which reads more like a proof seen in books beyond typical high school Geometry. This prepares students for reading proofs in future texts and also writing proofs in a more natural way. Learn about Eric's style and practice some of the fundamentals that he teaches his students.
   
Room: 144 Kodu
  Emily Pricola, Microsoft
  Kodu lets kids create games on the PC via a simple visual programming language. Kodu can be used to teach creativity, problem solving, storytelling, as well as programming. Anyone can use Kodu to make a game, young children as well as adults with no design or programming skills.  In this session you will get learn the basics of Kodu so you can show your students!
   
Room: 218 You Don't Need a Computer Science Degree to Teach Basic Coding and Robotics Skills!
  Cheryl Colpoys, Elmwood Franklin School
  There are a great deal of educator friendly programs and tools available to teach coding and robotics. With so much available it is often difficult to choose which are the best ones. After completing a second year of teaching first through eighth graders these skills I have found which ones work best for us. I will share our successes and challenges and all the great programs and tools we are using. Hopefully you will leave with a list of tools that will work for you.
   
Room: 206 Why not Astrobiology?
  John Zachritz, Canisius High School
  Do you want to spice up your curricula with interesting and fun opportunities to introduce art and creative writing? Do you want to climb up Bloom's Taxonomy from "memorize" to "analyze, evaluate and create?" Why not try astrobiology? The search for life beyond earth has come a long way in the past decade. Hundreds of other solar systems have been discovered and this provides a canvas for students to create ecosystems, demonstrate an understanding of natural selection and other concepts. The presenter will share several ways he has been using astrobiology in his science classes.
   
Room: 204 Storillo: The Online Collaboration Platform for Education
  Thomas Wilkie, Storillo
  At Storillo, our mission is simple: to bring students together to create. Come and see how Storillo can help your students learn how to connect, collaborate, and create, while you get a real-time look into the entire process. And learn about our upcoming free pilot program this fall!
   
Room: 140 SHARP AQUOS BOARD INTERACTIVE Display: The Smart Alternative for Interactive Education
  Steven Smith, Eagle Systems
  Remember the feeling of chalk dust on your hands after writing on the Chalkboard?  Later came the less-messy whiteboards with dry-erase markers.  However, it didn't make classrooms any more exciting.

The future is here.  Today, interactive display systems are helping education professionals keep everyone's attention through internet, video, Microsoft Office applications and more.  Interactive display systems motivate and add collaboration.
SHARP has a line of AQUOS BOARD interactive display systems to enhance communication in the classroom and offer the following benefits:
Ø Classes are conducted the way you want
Ø Open architecture yields seamless integration
Ø Increased student engagement and teacher mobility
To learn more about this exciting technology and the value it can bring to your student's educational experience, please join the team from SHARP Technologies and EAGLESYSTEMS OFFICE TECHNOLOGIES
   
Session 2 10:40 AM- 11:30 AM
   
Room: 203 EdTech for Reading, Writing, Speaking and Listening
  Kirsten Burke Smith, Lockport CSD
  Wondering what educational technology tools to use for ELA? Ms. Kirsten Smith, a PBS Digital Innovator and certified reading teacher (Birth-12), will share some ideas on how to create online literature circles and project-based learning projects. This session seeks to help students find a voice using constructivist methods and 21st century tools. Teachers of all disciplines are welcome, but essential topics will be in the reading, writing, listening and speaking realms. Additional ideas on how to align tasks with the CCSS will also be discussed.
   
Room: 204 Using Nearpod To Increase Engagement During Direct Instruction
  Jessica Silverstein, Buffalo Seminary
  I will demonstrate Nearpod, a web app which allows a teacher to broadcast interactive slideshows to students' own devices, and then participants will be given time to create and experiment with their own accounts for use in their classrooms. Teachers will learn to create and deliver content from scratch and from existing Powerpoint presentations. Nearpod can be used by teachers in any subject area to present information while giving students opportunities to respond and demonstrate their understanding through a variety of low-stakes assessments. *Each participant will need an internet-connected device
   
Room: 217 The Science Behind the Art Experience Pilot Project: First Impressions of An Integrated Art and Science After School Program in Southern WV
  Aida Jimenez-Esquilin, University of Charleston
  We report on the implementation of an after-school program with a novel curriculum that integrates the fine arts and relevant topics in soil biology. Specifically, the curriculum paired an inquiry-based lab exercise and the creation of an art piece as a direct result of the laboratory activity. Our program also offered opportunities for students to interact with working local artists and for undergraduate science students at the University of Charleston to be involved as mentors. The impact of the program was positive, with 83% of the participants reporting that the combined art/lab activities helped them understand the soil biology concepts presented. We also discuss limitations and future plans.
   
Room: 205 Flipping the Classroom
  Eric Bray, The Gow School
  "Flipping the classroom" is a student-centered model where students watch a lecture online which frees up valuable class time that can effectively be used to foster a more collaborative, experiential, and creative classroom atmosphere with more emphasis on 1-1 interaction between students and teachers. This presentation will present the pros and cons of this model as well as the details on how to practically implement such an approach into nearly any school setting, without an overly robust network infrastructure or expensive hardware.
   
Room: 216 Alice Programming in High School
  Adam Ziccardi, Orchard Park CSD
  Alice Programming (Alice.org) was/is developed to teach regular students how to program. Days of cryptic coding and hacking are gone. Alice teaches algorithmic processes, simple to elaborate data types, and code enhancements with a simple to use open source (free) interface.
I will present on what I've been doing at OPHS the last decade in Alice and how it can be translated to MS or even Elementary schools.
 
Room: 144 TouchDevelop
  Emily Pricola, Microsoft
  Learn the basics of coding with interactive tutorials. The TouchDevelop website offers fun tutorials to create games and apps on phones, tablets and laptops. TouchDevelop is available on any operating system. In this session you will get an overview of how TouchDevelop works so you can show your students!
   
Room: 218 iPad Integrations for the Classroom
  John Brown, Computers for Children
  Discover the possibilities of iPad integrations for your classroom environment.  Apps such as ClassDojo, Nearpod and Google Drive will be explored to support classroom management and interactive learning.  
   
Session 3 11:40 AM- 12:30 PM
   
Room: 206 Hands-on Lessons in Chemical Bonding
  John Zamojski, The Park School of Buffalo
  Chemical bonding is central to the study of chemistry and is an essential part of many biochemical processes. However, most students leave their science courses with misconceptions about what bonds are and the energy involved with bond making and bond breaking. This presentation will provide activities using magnets to highlight key concepts in chemical bonding from the essence of bonds, the energy of bonds, and intermolecular bonds.
   
Room: 216 Making the A Accessible, Sustainable Tools for Integrating Arts into STEM Subjects.
  Nancy Fernandez, Apostrophe Productions
  Creativity Architect and Arts Integration Specialist, Nancy Fernandez takes STEM subject teachers through hands-on activities in theater, music, visual arts and literature that they can then use in their own classrooms. Nancy takes the fear out of being artistic and brings out the artist in everyone.
   
Room: 218 STEM programs for urban schools
  Mucahit Polat, Buffalo Academy of Science
  Urban schools have their own challenges such as attendance, discipline, and lack of parental support. While dealing with these challenges, STEM programs usually are not on the priority list of the school leaders. This presentation will address ways to implement STEM programs in challenging urban settings and how these programs could help schools improve student engagement and achievement.
   
Room: 217 ELA Skills in Science Labs
  Larry Hiller, Nichols School
  In this workshop we will be presenting multiple strategies to encompass English Language Arts into Science classes. Topics covered will be relevant to all science disciplines. We will also spend time discussing how these ideas can lead to cross-curricular collaboration between departments.
   
Room: 204 Incorporating STEAM into School Libraries
  Maria Muhlbauer, Amanda Gallineau, and Stephanie Hogan, Pioneer Central Schools
  Your school library is a perfect place to promote and facilitate STEAM learning. School librarians at the Pioneer Central School District are incorporating STEAM learning, computer coding, and maker education across grade levels and subject areas. Learn how to partner with your school library at the elementary, middle, and high school levels to create meaningful STEAM learning experiences for all students.
   
Room: 205 Using James Bond and Wayne Gretzky to teach STEM 
  Katie O'Donnell, EverFi
  Learn more about web-based content which engages, teaches and certifies students in critical life skills including: coding, STEM applications to the real world and career exploration. Each course is interactive and individualized for the 21st
century learner. All of the content is aligned to the Next Generation Science Standards and Common Core Math. These resources are provided to schools at no cost by the private sector. This is also a BYOD session and the resources can be used in a Flipped Classroom model. 
   
Room: 144 Bak USA 
  Ian Donnelly, Bak USA
  Bak USA is a computer manufacturing company in Buffalo, New York. As a young and vibrant enterprise committed to education, we have partnered with Microsoft, Intel, and local educators to customize computers that meet classroom-specific needs in all schools.
It is no secret that schools need new technologies to prepare students for lifelong learning. The problem is, though, that these new technologies are often too complex, expensive, and easily broken. As a solution, our pilot program introduces the Atlas 12: the most rugged, reliable computer for all classrooms.
During our pilot program, we will work with you (teachers, school leaders, CTOs) to digitize your curricula and preload the Atlas 12 with your very own lesson plans. With user-friendly, completely customized computers, you can help your students engage learning all day, every day, online and off.
Preloaded with Windows 10 operating system and Intel Inside® microprocessors, The Atlas 12 features Microsoft OneNote Class Notebook, high speeds and high definition, and all the education apps you need. What's more: we will show you everything you need to know about the device, so you can master your craft as a tech-savvy teacher all year long.  Join us to learn more about this innovative approach to piloting mobile technology solutions in your classrooms.  We look forward to meeting you!
   
Session 4 2:10 PM- 3:00 PM
   
Room: 203 Kahoot and A Half!
  Kirsten Burke Smith, Lockport CSD
  A Kahoot is a collection of questions on specific topics. Created by teachers, students, business-people and social users, they are asked in real-time, to an unlimited number of "players," creating a social, fun and game-like learning environment. This session will focus on how Kahoot be used in the classroom for assessment, classroom management, and collaboration. It will also present features, benefits, examples, and some tools for mitigating potential pitfalls of using this fun, engaging tool.
   
Room: 217 Biomimicry and Math: From NASA to Butterfly Wings
  William Fedirko, The Park School of Buffalo
  The ideas underpinning methods of Optimization have a rich and deep history leading back to the very intimate and charged response by Voltaire to the Calculus of Leibniz. Leibniz believed that this world was the best of all possible worlds. In this talk, we will explore one example from nature that supports Leibniz' Worldview. We also, however, must question the extent to which this Worldview can be generalized.
   
Room: 206 Creating video tutorials to explain lessons at the pace of your students' abilities and during their available time.
  William Blenk, Canisius High School
  This workshop would share how to record audio/video footage of your Macbook screen using the Quicktime player, as well as how to edit and add titles to the content in iMovie or other video editing software.
This workshop will also cover how to open a youtube account for the purpose of showcasing your videos in a single source for students to access via links in Schoology and through emails.
   
Room: 205 A Novel Next-Generation Learning Method
  Shawn Zadeh, CAP, PE, PMP; Outreach & General Manager of the DefragEx Method
  How can we help students learn at a faster pace, throughout their lives, in an ever-increasingly competitive world? The members of the DefragEx team, spread across STEAM disciplines (including education research), are seeking to answer this question through a patent-pending, grassroots effort embodied in a website. Shawn Zadeh, a practicing and licensed/certified project manager, engineer, and automation professional, will go through the 3.5 year effort and the current call for research partners to more intensively investigate the effects of the method/software. If you are passionate about answering the question, excited about the potential of technology on affecting learning, and/or would like to learn about subjects like ab-initio methods and machine learning; we hope you'll come!
   
Room: 218 POGIL Activities to stimulate concept creation
  Chris Hider, St. Francis High School
  Process Orientated Guided Inquiry Learning - a learning cycle of exploration, concept invention and application is the basis for many of the carefully designed materials that students use to guide them to construct new knowledge. POGIL is a student-centered strategy; students work in small groups with individual roles to ensure that all students are fully engaged in the learning process. Come learn how to implement these in your classroom!
   
Room: 204 Turning traditional education on its head
  Paula Acosta, Buffalo Seminary
  The goal of the presentation is to show to other teachers another way to give material to students using Edpuzzle. This method uses educational technology at home and gives opportunity to students to learn through activities that let them apply the concepts learned at home in the classroom under our supervision. It is also very helpful to differentiate our classroom. The material is there and everyone can learn it at their own pace, also absent students will have access to it. The material will be always available to review and refresh concepts. I strongly believe that any discipline could benefit from this method. I am sure that it would have to be modified for different purposes, but it is very versatile and easy to use.